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Level Design
In this page you can take a closer look at how i designed the levels of my games and and the design process behind their creation.
Nadia
In this project I had to try my hand at creating vertical levels, in which the player had to exploit basic mechanics of the game, that are "climbing", "swing" and "grappling hook". The type of level design changed according to the biome, ranging from a puzzle based design, to a fast pacing design.
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