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Level Design

In this page you can take a closer look at how i designed the levels of my games and and the design process behind their creation.

Blind Nightmares

The level design of this project is pretty simple, based on the dreams of a blind child. After the player learned the mechanics I started adding dangers (both from the environment and the enemy AI) that could resonate with the narrative that was told before each night (level).

Nadia

In this project I had to try my hand at creating vertical levels, in which the player had to exploit basic mechanics of the game, that are "climbing", "swing" and "grappling hook". The type of level design changed according to the biome, ranging from a puzzle based design, to a fast pacing design.

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