Late for... Rungeon


Team: 18 people
Engine: Unity
Time: about 8 months
My Role: game designer
Overview
"Diana is VERY LATE! and the only way to pay her rent is to steal what’s left in the perilous dungeon!
But as everyone knows they have an opening time, from 9:45 to 10:04 in the morning only on Thursday...!"
"Late for... Rungeon!" is a mobile idle game with hyper-casual and roguelite elements in which you’ll have to optimize your inventory using items collected in a hurry in your room to continue as much as possible in the dungeon.
The core loop is based on two phases: in the first, the player must use the few seconds available to collect items in his room. These items will be useful to him in the second phase, in which he will have to try to go as far as possible in the dungeon to collect more and more coins, but even in this case the time is limited. Once Diana is back in her room, the player can choose whether to buy more items, check in the closet all the items available, or go to bed to start a new game.


What I worked on
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Traps design
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Items design
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Enemies design
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Wireframes




Late for... Rungeon! build will be available soon,
as soon as it’s ready.