top of page

First Biome

Since that the first stage of mourning is shock, we thought that the best idea was to put the protagonist in an electric environment, with a puzzle-based level design but remaining a vertical scrolling platform game.

The first level.

introducing the basic mechanics and the main dangers of the first biome

Progressively raising the difficulty and adding a bit of story/context (inside the caves the player could find diaries from the corpses of old explorers. Those diaries tell a story that accompanies the player throughout the game and is linked to the protagonist life).

The player has to face puzzles and new dangers...

... and more complicated levels.

bottom of page